Weapon Concept: Sea Demon
A good weapon concept is not just a beautiful drawing. It's a design that tells a story: about a character, his character, the world, and his role in
About the Course
A good weapon concept is not just a beautiful drawing. It's a design that tells a story: about a character, his character, the world, and his role in it. That's exactly what this course teaches.
In three weeks, you will complete the full pipeline of a concept artist: learn how to analyze a character's image and deduce weapon requirements from it, assemble and structure a reference base, work out silhouettes and sketches, make a finishing line, select a color, work out chiaroscuro and render — and finally assemble a professional concept sheet.
What You Will Learn
How the Learning Works
Watch video lessons at your own pace
Complete assignments and reinforce your skills
Gain knowledge and build your portfolio
Who Is This Course For
The course is designed for those who want to master the concept art of props and weapons — from the first image analysis to the final concept list. It is suitable for novice concept artists and those who already draw, but want to build a professional pipeline.
If you want to work in game development or illustration and you need work in a portfolio, after the course you will have a ready-made concept list of weapons.
What Students Say
Anna Ivanova
Egorenkov Dmitry
Course Program
- •Visual language in a concept — semantic parts and basic archetypes
- •Visual connection of the weapon with its owner
- •Analyzing a character's appearance and entourage — how to deduce characteristics for searching for weapons
- • Structuring of references and their division system
- •Basic principles of working with PureRef
- •Working with references to replenish the visual library
- •Basic images of weapons
- •Analyzing the weapons of characters from games and movies based on the principle of visual language
- •Character image analysis: appearance, class, character
- •Collecting and structuring the database of references in PureRef
- •Reference-based stages: silhouette and line of general images (10-15 pieces) and weapons (10-15 pieces)
Club video archive — available to all students
Dozens of lectures, masterclasses, movie nights and soft-skills sessions from school instructors. The archive keeps growing.
Access unlocks after any course purchase
We'll find the right learning format
for your lifestyle
Answer one question — and we'll show which format suits you best
Would you like to get work reviews from a curator?
A curator is a practicing artist who will review each piece and help you grow faster
7 days of full access to course lessons. Complete assignments, get feedback from your instructor, and evaluate the quality of training.
Frequently Asked Questions
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