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Fully in EnglishOnlineFree trial 7 days

Weapon Concept: Sea Demon

from 3 weeks
Beginner

About the Course

A good weapon concept is not just a beautiful drawing. It's a design that tells a story: about a character, his character, the world, and his role in it. That's exactly what this course teaches.

In three weeks, you will complete the full pipeline of a concept artist: learn how to analyze a character's image and deduce weapon requirements from it, assemble and structure a reference base, work out silhouettes and sketches, make a finishing line, select a color, work out chiaroscuro and render — and finally assemble a professional concept sheet.

What You Will Learn

1. Visual language: Understanding how shape and silhouette create character and meaning in a concept.
2. Image analysis: the ability to read the character and deduce the requirements for the prop design.
3. Working with references: a structured system for collecting and using references.
4. Silhouettes, sketches, lines: image search and confident finishing line.
5. Color and rendering: color layouts, chiaroscuro, two polish options.
6. Additional camera angles: the ability to identify which details a concept does not reveal and to correctly complement visual information.
7. Concept sheet: professional design of the final work for the portfolio.

How the Learning Works

01

Watch video lessons at your own pace

02

Complete assignments and reinforce your skills

03

Gain knowledge and build your portfolio

Who Is This Course For

1

The course is designed for those who want to master the concept art of props and weapons — from the first image analysis to the final concept list. It is suitable for novice concept artists and those who already draw, but want to build a professional pipeline.

2

If you want to work in game development or illustration and you need work in a portfolio, after the course you will have a ready-made concept list of weapons.

What Students Say

Anna Ivanova

Egorenkov Dmitry

Julia Nekrasova

Kristina Taymukhina

Ivan Skrynnikov

Julia Feoktistova

Maria Dokuchaeva

Anna Kuznetsova

Julia Cardonova

Gregory Kapitsa

Nikita Cherepanov

Course Program

Theory
  • Visual language in a concept — semantic parts and basic archetypes
  • Visual connection of the weapon with its owner
  • Analyzing a character's appearance and entourage — how to deduce characteristics for searching for weapons
  • Structuring of references and their division system
  • Basic principles of working with PureRef
  • Working with references to replenish the visual library
  • Basic images of weapons
Practice
  • Analyzing the weapons of characters from games and movies based on the principle of visual language
  • Character image analysis: appearance, class, character
  • Collecting and structuring the database of references in PureRef
  • Reference-based stages: silhouette and line of general images (10-15 pieces) and weapons (10-15 pieces)

Club video archive — available to all students

Dozens of lectures, masterclasses, movie nights and soft-skills sessions from school instructors. The archive keeps growing.

Access unlocks after any course purchase

Format Selection

We'll find the right learning format for your lifestyle

Answer one question — and we'll show which format suits you best

?

Would you like to get work reviews from a curator?

A curator is a practicing artist who will review each piece and help you grow faster

TRY IT FOR FREE

7 days of full access to course lessons. Complete assignments, get feedback from your instructor, and evaluate the quality of training.

2 lessons with video lectures
Homework with instructor review
Full access to materials for 7 days

Frequently Asked Questions

Weapon Concept: Sea Demon
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