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TutorialJuly 23, 2024

Free lesson in Blender. Part 1. The basis of the jug

Part 1. The basis of the jug

We launch Blender. We will make a jug from a cube: to do this, we turn on its editing and remove the top polygon. Select the polygon, press the X key, select Faces — and we got a simple box.   We launch Blender, we will make a jug right from a cube We launch Blender, we will make a jug right from a cube   We will turn off editing with the Tab key and immediately add a couple of modifiers. The first modifier is Subdivision Surface, it will round the shape a little. In the Levels Viewport window, put the value "2", that is, two levels of Subdivision.   We turn off editing with the Tab key and immediately add a couple of modifiers   Right-click on the object and select Shade Smooth so that the jug looks more rounded.   We turn off editing with the Tab key and immediately add a couple of modifiers   We will also add another Solidify modifier, which will set the thickness. At the moment, the thickness can only be seen under a microscope, but let's increase it — increase the value in the Thickness column by holding down Shift so that it is neat.   We will also add another Solidify modifier, it will set the thickness   Change the Offset value to 0 and press Enter to apply the value. Now the jug has a visible thickness.   Let's change the offset value to 0   We will work with the jug, adding and removing loupes. Let's switch to isometric mode — it will be easier, and then to Edge mode. With the Alt key, we select the edge — it will be selected completely. The S key will scale this entire edge from the center to the edges, thus you can change the radius of the Edge Loop.   The S key will scale this entire edge from the center to the edges   With the Ctrl+R keys, add a Loop somewhere, it can also be reduced and enlarged with the S key.   With Ctrl R we can add. Let's add a Loop somewhere (we will reduce and enlarge it with the S key)   It turns out that you can edit a rounded shape with just a couple of polygons.   It turns out that you can edit a rounded shape with just a couple of polygons.   Let's make the base of the jug a little smaller and a little stiffer so that it does not fall when it stands on the surface. With Shift, we select the four lower edges.   Let's make the base of the jug a little smaller   And add another Edge Loop through Ctrl+R, but a little lower, so that the surface on which the jug stands is flatter.   To make the jug have a tighter grip, we select four points with Alt, we select all four with Shift and slightly reduce them   With the Ctrl+R keys, add another Edge Loop and enlarge it to make the jug plumper.   With ctrl r we add another edge loop, enlarge it to make the jug plumper   We will add another shape on top. Press E, but if we move points somewhere after clicking E, the shape will distort, so you need to move it by clicking on the Z key and stretch it up.   We will add another shape on top, press E   We will slightly expand the shape of the jug's neck.   Slightly expand the shape of the jug's neck   You can also select other loops, also change their size or GZ, and move along the Z axis. If a couple of loops are located close to each other, they will give a more rigid boundary.   Select movement along the Z axis   Shift+Alt+click on the Edge will select another Edge Loop. And, accordingly, GZ is moving up and down. You can make these two loops a little higher. This is the shape of the jug we got! In the second part of the lesson, we will make handles for the jug — go to the second part.   This is the shape of the jug we should get!    

Video lesson in Blender. Part 1. The basis of the jug